C-Tech Members
(ie. fwend47 was a Reservist of 4thPA, as he was recognised, but didn't take part in WoT, and Maria/yanyanski is an unassigned Reservist of C-Tech, as she is recognised as C-Tech but doesn't take part in any campaigned activity)
C-Tech Army/Armada/Air-Arm/Division: A sub-section of general C-Tech that has a preference for dealing with a certain kind of game/situation; a 'campaigned activity'
(ie. 4thPA specialised in Tank combat, spec. WoT)
As for taking position in a different C-Tech Armys/Armadas/Air-Arms/Divisions, there is currently only 2 other active Armys:
RCT1stNA (although active may be an overestimate) - Naval Armada active on WoT, FtD, and an attempt at WoWs
RCT Command - An un-joinable group populated by 'Old C-Tech'
But why should we be limited to just that?
This leads us in to our second major topic: the dubiously dubbed 'Slav-Tech' invasion
Slav-Tech
As much as it is nice to have more people on the server, after a few repeated (although not brilliant,) attempts to bridge the waters, it seems like the current C-Tech and the Slavs are immiscible for forming a single unit clan, due to language barriers, and differences in interests.
One way (after much consideration, perhaps the best way) to remedy this situation, would be for their current miniature clan structure to be melded into a C-Tech Infantry Division (the same rating as a Army, just for infantry, as they seem to have a preference on CS:GO).
If an agreement cannot be worked out in due time, the 'Slav-Tech' members will kindly be asked to leave our teamspeak and not return.
Sub-Clans
ie. 4thPA might not actually be demobilised
As 'Slav-Tech' have been offered the chance to form a sub-clan of C-Tech, it only seems fair for anyone else suitable to, within some rules as to not have 'sub-clan-cham-spam'. Therefore, have some a long list of thoroughly boring, but important to have rules:
1. A Commander
- Ideally a good leader figure who is able to take responsibility for others' actions and talk to me as an equal
- Must not be the commander or SiC of another C-Tech clan (See also Primary Rules part.3)
2. A Purpose
- Some sort of major game or activity (ideally not already taken by another sub-clan) that the clan will play regularly
3. A Clan (duh)
- A group of at least 6 people (including the Commander) who will form the core unit of the clan giving it an identity, and a purpose
- Members may be members of other C-Tech clans of different types (ie of a PA and an NA)
- Members mustn't be members of another C-Tech clan of the same type (ie 4thPA and 1stPA), unless specified otherwise
1. Identity/Name
- Major Subtype (Naval/Armour/Air Power/Infantry/Command) of clan interest will dictate naming convention
- Major Subtype will also dictate shape of clan emblem, although colour rotation and design will be free to choice (vetted to prevent unsightly designs)
2. Conduct
-The clan, through the power of their Commander, has the rights to change the roles, rules, imagery, naming, enumeration, and policy of their clan, as long as it doesn't contradict general C-Tech rules.
- Members of Any clans must behave in a responsible and non-derogatory manner in all situations
Teamspeak
-Cptn